﻿/*
 * Copyright (c) 2008, Jesse Bowes, Daniel Cousineau, Daniel Duke
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 * 
 *  # Redistributions of source code must retain the above copyright notice, this list 
 *      of conditions and the following disclaimer.
 *      
 *  # Redistributions in binary form must reproduce the above copyright notice, this 
 *      list of conditions and the following disclaimer in the documentation and/or    
 *      other materials provided with the distribution.
 *  
 *  # Neither the name of Texas A&M University nor the names of its contributors may be 
 *      used to endorse or promote products derived from this software without specific prior 
 *      written permission.
 *  
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
 * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY 
 * OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Data;
using SpeechLib;

namespace SpeechRecognition
{
    static class Program
    {        
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main()
        {
			init();

            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
			Application.Run(new Form1());
        }

		public static void init()
		{
			Speech.init();
		}
    }
}
